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libraries for game developpers - brightening-eyes - 01-16-2016 hello all, i decided to make a topic for anyone who want's to develop games a little easier i introduce C and C++ libraries and resources for developing games, but if you want, you can introduce in other languages because both programming languages and people are different although it would not be completed, but it is good for a simple and little reference so, i give some SDL (simple direct media layour) this library has interface to audio drivers, keyboard and mouse and joystick and some others like rendering, window creation, CPU detection, dll loading, etc it is good mostly for 2d games, but i'm using it for my 3d games two SFML (simple and fast multimedia layour) like SDL, sfml has ruteens for keyboard and mouse and window management, but with networking support and based on object orianted programming Ogre in my idea, everything for renderring 3d graphics camera, animations, etc but i'm not using it, so i can't comment on it AngelScript nowadays, scripting is popular in game development (specially game engines), and AngelScript is a good scripting language similar to C++ it has a grate feature: you just write your functions and classes, and with some function calls, without any wrapper, bang!, you can use your functions and classes in your scripts Squirrel squirrel is a scripting language similar to C++, but with dynamic typing, and with table support like lua lua this scripting language is mostly used in games, because of it's dynamic typing Luajit it is the same lua programming language with just-in-time compiler (jit) it is very very fast, thanks to mike pall for his work Allegro it is not as good as sdl and sfml, but introducing it here is not bad bullet a grate physics library for 3d games it is used in grand theft auto IV ClanLib it is a game library with networking, sound, etc imGui it has some dialogs and functions for OpenGL i haven't used it, but it seems good kNet a network library for games with data serialization support, and many features eNet a UDP network library specially for games Box2d a physics library for 2d games it is easy to learn and use panda3d it is a game library for C++ and python i haven't used it irrlicht a game library which supports 3d, but i think ogre is better HGE an easy to use 2d game framework Crystal Space 3D it is a huge library for game development it supports 3d, but i haven't used it Cafu3D a 3d game library, supports for lua scripting language, and mutch more i haven't used this to TinyAI it supports knn and machine learning algorithm (mlp) SoLoud an easy to use audio library for games it support's 3d audio, audio colisions, etc Crypto++ it has many algorithms for encryption and decryption such as aes, blowfish, twofish, rc4, rc5, rc6, etc, many algorithms for hashing such as md5, sha1, sha256, etc, rsa and dsa encryption, random number generator, gzip archiving and many more LibTomCrypt a c library for encryption and hashing and many other features with many algorithms and in the public domain botan a library for cryptography which is bsd licensed with many features and algorithms Sqlite an embeddable and serverless database engine this is somehow useful if you are making an online game which you want to store usernames and passwords and some other stuff in it wren a dynamicly typed scripting language i'm not using it, so i can't comment on it just i've read some of it's documentation SqliteCpp a wrapper for sqlite database engine for C++, it make's your life easier MIT-licensed Object orianted input system (ois) zlib-licensed (like sdl2) input library it is very useful for mouse input, joystick, keyboard, etc obme if you don't want the variables to be changed in your game (specially online games where cheating is a problem), it is better to use this library, easy to use AICore this is very handy for artificial intelligence it make's your life easier MIT-licensed btsk this is for artificial intelligence and you can use it to make a behavior system cURL it is useful for example when you want to make an update system and probeblly, you need an http request library so, libcurl help's you to send requests curlcpp libcurl itself is a c Library, but curlCPP is a easy to use wrapper for it Happy HTTP Happy HTTP is a http library for C++ it is very easy to use, based on callback functions libtmx-parser if you are making a map system for your game, you can use a standard called tmx this tiny library help's you you can get the map editor at here lz4 a library for compression and decompression based on lz77 algorithm native file dialogs it has some functions for some dialogs like open and save (i haven't used it) it is cross-platform stb some public domain stuff such as image loading, stb_vorbis which load's ogg sound files, etc TinyVM an embeddable and easy to use virtual machine which you can give instructions to it and it execute's them for you (the instructions are based on 32bit assembly and intel syntax) TinyXML2 this is continued work of tinyXML with many improvements libtmx-parser also use's this library to process xml unittest-cpp automated testing is sometime nessesary, for example you want to check a condition is always true or your function always return the same results and this is a test framework for your applications or games, which you can use it asmjit as it's name says, it is a just in time compiler library, it is good if you are rolling your scripting language FakeScript it is a scripting language similar to lua, but with support for data structures libSDL2pp it is a wrapper for SDL2 for C++ GamePlay3d a library for developing games, it support's anything physics from bullet, etc (i haven't used it myself) encog a nural network library for C++ licensed on the apache license github link note: i haven't used this too NLDatabase a wrapper to SQLite database engine like sqliteCpp but quite smaller, and SqliteCpp has more features libffi foreign function interface or libFFI is a library for calling functions this is very useful for script developers LLVM (low level virtual machine) if you want to make a compiler (it is useful for scripting language makers), it is a complete framework for you also clang is it's c/c++ compiler log4z a logging library, just a cpp and a header file, add those to your project and read it's readme and support logging in your application or game LZMA SDK the sdk which is used by 7-zip archiver and is under public domain useful if you want to work with archive files (for example resource files in archives such as images, sound files, etc) RE: libraries for game developpers - RickB - 01-19-2016 Thanks for sharing. But why didn't you just edit your first post? //Edit: Shouldn't we consider this spam? Please put it in one post! RE: libraries for game developpers - TrK - 01-20-2016 @RickB you are also doing the same thing lol you probably offline to check all posts are merged now. RE: libraries for game developpers - RickB - 01-20-2016 (01-20-2016, 01:09 PM)TrK Wrote: @RickB you are also doing the same thing lol you probably offline to check all posts are merged now. Wait a sec! I wanted to get his attention. Using a different post it would be more noticed. There were posts in between, he however merged them. RE: libraries for game developpers - TrK - 01-20-2016 If i am right then a staff member done all the merging of posts., well i guess we are going offtopic now. RE: libraries for game developpers - brightening-eyes - 01-20-2016 (01-20-2016, 04:58 PM)TrK Wrote: If i am right then a staff member done all the merging of posts., well i guess we are going offtopic now. i've merged them myself! |