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Another Graphics Processing Method?
#1
Eucledion introduced a better and efficient way of graphics processing 2-3 years ago in which the computer runs at the same speed no matter how realistic the graphics are.It uses particles to create models instead of using polygons that are made out vertices.I also solves the 3D world detailing problem (s) in VR.
I saw some people and companies offending this method.Also i have a bit of doubt that its not real because a computer has to process alot of objects(particles) which requires more memory.
Just want to know your opinion about this and how it really works (if it does).


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Another Graphics Processing Method? - by Hnewbie - 08-05-2019, 09:57 AM

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