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Another Graphics Processing Method?
Eucledion introduced a better and efficient way of graphics processing 2-3 years ago in which the computer runs at the same speed no matter how realistic the graphics are.It uses particles to create models instead of using polygons that are made out vertices.I also solves the 3D world detailing problem (s) in VR.
I saw some people and companies offending this method.Also i have a bit of doubt that its not real because a computer has to process alot of objects(particles) which requires more memory.
Just want to know your opinion about this and how it really works (if it does).
Moved from off-topic forum.  Please be careful before you create a thread to make sure it's posted in the right Forum.

Also, when you start a new thread, make the content simple and clear so any one can understand it.  Can you give us an explanation of what this means?

Quote:I saw some people and companies offending this method.

Exactly what does the above statement mean with regard to the first part of your post?  And exactly what is it that you're not agreeing with?
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