10-24-2020, 09:37 PM
I really wasn't sure where to post this thread... it seems to me it could fit into several categories... Scripting and programming, hobbies, portfolio... I figured gaming general was a good place to start. Feel free to move it if you think of a better place for it
For a few months now, I've made myself a new hobby of making (or attempting to make) video games.
The project I've been working on the most lately is a sort of dungeon crawler with RPG aspects. Think "Pilgrims Progress" (John Bunyan, 1678) meets "Eye of the Beholder" (SNES, 90). I call it "Inner Demons: Dungeon Crawl"
At this point I'll inject a screenshot:
In this game, you walk around a maze of a dungeon and encounter characters and enemies and grow your stats. Instead of the traditional abilities, characters, and stats you would find in a RPG, within "Inner Demons" you meet characters like "Confidence" and "Charisma" instead of "Bard" and "Warrior." You won't gain strength and speed: instead you grow stats like "Courage" and "Patience" to do battle with nasty enemies. You won't face off against a "Fire Elemental" or a "Kobold" Instead you try yourself against things like "Temptation" and "Doubt" and "Ridicule"
The challenge of the game is to find out which stats/abilities work best against which enemies - for example, "Confidence", "Compassion" and "Resilience" work great against "Ridicule" - "Courage" and "Willpower" not so much. The end game (I consider the game about 5% complete) is to create a narrative that allows the player to explore and discover different aspects of themself, while learning how to react in difficult emotional situations.
I'm currently working on 0.0.6 release which has a few new features (and I'm sure bugs to come along with them): Primarily visual options changing the way the graphics are rendered, positioned, and layered, screen and lighting effects, and I'm considering options for a higher resolution mode.
Here's where the community comes in: There's no way I can test this on every device and figure out which options work well, what I should keep, and what I should abandon. No matter how much time I spend testing, I'm still limited by my devices: I can test it on my phone or on my laptop... that's about it.
Should you choose to test it, and decide that it's worth your time to offer feedback, it would help me to know:
Known bugs:
battle screens aren't working - I changed the way the screen resizes from absolute values to relative values and battle screens are set up in absolute, so they are currently broken. You might find them working in an older version.
No options for touchscreen yet - options screen is set up in absolute values, so that has to be fixed too.
You can test the dev build with the new effects at: https://games.gdevelop-app.com/game-92af...index.html - please note this test build link will only last about a week
You can find the current (hopefully stable) build on itch.
If you aren't convinced you want to try it, maybe a video of the new effects would help? You can find one on youtube
And yes, it's 100% free, cross platform, and made out of 100% public domain assets assembled with FOSS
[edit]Engine: Gdevelop
Graphics: Gimp
Audio: Audacity
check itch link for a full list of attributions
Also, if you tested and offered feedback, and you wish to be credited for testing, please pm with how you would like to be mentioned/linked.
For a few months now, I've made myself a new hobby of making (or attempting to make) video games.
The project I've been working on the most lately is a sort of dungeon crawler with RPG aspects. Think "Pilgrims Progress" (John Bunyan, 1678) meets "Eye of the Beholder" (SNES, 90). I call it "Inner Demons: Dungeon Crawl"
At this point I'll inject a screenshot:
In this game, you walk around a maze of a dungeon and encounter characters and enemies and grow your stats. Instead of the traditional abilities, characters, and stats you would find in a RPG, within "Inner Demons" you meet characters like "Confidence" and "Charisma" instead of "Bard" and "Warrior." You won't gain strength and speed: instead you grow stats like "Courage" and "Patience" to do battle with nasty enemies. You won't face off against a "Fire Elemental" or a "Kobold" Instead you try yourself against things like "Temptation" and "Doubt" and "Ridicule"
The challenge of the game is to find out which stats/abilities work best against which enemies - for example, "Confidence", "Compassion" and "Resilience" work great against "Ridicule" - "Courage" and "Willpower" not so much. The end game (I consider the game about 5% complete) is to create a narrative that allows the player to explore and discover different aspects of themself, while learning how to react in difficult emotional situations.
I'm currently working on 0.0.6 release which has a few new features (and I'm sure bugs to come along with them): Primarily visual options changing the way the graphics are rendered, positioned, and layered, screen and lighting effects, and I'm considering options for a higher resolution mode.
Here's where the community comes in: There's no way I can test this on every device and figure out which options work well, what I should keep, and what I should abandon. No matter how much time I spend testing, I'm still limited by my devices: I can test it on my phone or on my laptop... that's about it.
Should you choose to test it, and decide that it's worth your time to offer feedback, it would help me to know:
- Device you're playing on (mobile, tablet, laptop, desktop)
- system resources: cpu(architecture), RAM, Video card
- Which screen/lighting/resolution effects you tried
- Which screen/lighting/resolution effects worked well, which caused bad performance
- bugs (this is a test build, bugs are almost guaranteed)
Known bugs:
battle screens aren't working - I changed the way the screen resizes from absolute values to relative values and battle screens are set up in absolute, so they are currently broken. You might find them working in an older version.
No options for touchscreen yet - options screen is set up in absolute values, so that has to be fixed too.
You can test the dev build with the new effects at: https://games.gdevelop-app.com/game-92af...index.html - please note this test build link will only last about a week
You can find the current (hopefully stable) build on itch.
If you aren't convinced you want to try it, maybe a video of the new effects would help? You can find one on youtube
And yes, it's 100% free, cross platform, and made out of 100% public domain assets assembled with FOSS
[edit]Engine: Gdevelop
Graphics: Gimp
Audio: Audacity
check itch link for a full list of attributions
Also, if you tested and offered feedback, and you wish to be credited for testing, please pm with how you would like to be mentioned/linked.